Healing |
Spell |
Max Healing |
Max Healing/Pwr |
|
Healing I |
8 |
8 |
Heal Other I |
8 |
4 |
Healing III |
20 |
5 |
Heal Other III |
20 |
4 |
Healing V |
30 |
3 |
Heal Other V |
30 |
2.5 |
Healing VII |
60 |
4 |
Heal Other VII |
60 |
3.33 |
Full Heal |
1000 |
43.48 |
Notes
- These values are taken from the "Level" of the spell, which I assume to be the maximum amount able to be
healed by a single cast of that spell. I am unsure however whether a given casting of the spell will always
produce that amount - it seems that there is some random factor which is especially visible with H7, though
this may be a lag related effect.
- HO1 has the "Min_fatigue" value set to 50 like most bolt spells, so it will always remain only semi-rapid.
Possibly deliberate, more likely a bug.
- All Heal Other (or Full Heal) spells have a range of 400. They also have a Min and Max Damage value of 1 and 15
respectively - though it is unknown how this is used by the game.