Earth "Gravity" Spell Damage Comparison |
Spell |
Damage |
Avg |
Avg/Pwr |
|
Boulder
| 21-91
| 56
| 3.294
|
Tornado
| 25-115
| 70
| 3.182
|
|
Notes
- Both of these spells have the "gravity" flag set. This means they will fall
towards the floor at the same rate that a player would. The side effect of
this is that the projectile itself hits the floor early and thus limits the
range. This fact is not accurately represented by the graphics displayed
in-game (both boulders and tornados appear to continue moving until striking
a wall). Tornado moves at a greater velocity and therefore covers roughly 1.75
times as much distance as Boulder before hitting the ground.
Cleric Target Spell Comparison |
Spell |
Range |
Effect |
|
Hinder I |
250 |
Slow: Cramp(30) |
Hinder II |
250 |
Slow: Fracture(40) |
Hinder III |
400 |
Slow: Paralysis(60) |
|
Lacerate I |
250 |
Bleed: 5/s for 2s |
Lacerate II |
250 |
Bleed: 3/s for 10s |
Lacerate III |
250 |
Bleed: 5/s for 9s |
|
Notes
- Bleed spells are unpopular with many players due to the increased likelihood of causing of "double kill"
- Hinder spells are also somewhat controversial, especially Hinder III (Para)
Movement Spell Comparison |
Spell |
Duration |
Effect |
|
Leaping |
Until Used |
Leap: 100 |
Leaping II |
Until Used |
Leap: 200 |
|
Fly I |
60s |
Fly: 75 |
Fly II |
60s |
Fly: 110 |
Fly III |
60s |
Fly: 150 |
|
Notes
- Flying forwards whilst using Fly III drains fatigue as if running. Spell casting is also not possible whilst
flying forwards with Fly III.